How does agentic coding develop?
We examine how learners plan, prompt, inspect, test, revise, and reflect across projects and over time.
Research agenda
We investigate how youth develop computational agency while planning, prompting, testing, revising, and reflecting on creative computational work. The questions on this page describe an active research agenda—not findings.
This work builds on the UCI Digital Learning Lab’s broader Computing and AI for All research into meaningful, creative participation in emerging forms of computing and artificial intelligence.
Research focus
The project connects close attention to what young people do with questions about what they learn and how environments support that learning.
We examine how learners plan, prompt, inspect, test, revise, and reflect across projects and over time.
We ask how learners express intent, reason about generated work, make creative choices, and remain responsible for results.
We study the roles of educators, peers, community, professional learning, activities, and platform design.
Areas of inquiry
Learning framework
The framework brings established learning perspectives into conversation with the emerging practice of agentic coding.
People learn through making personally meaningful, shareable artifacts.
Knowledge develops through participation in authentic practices and communities.
Modeling, coaching, scaffolding, and reflection make expert practices more visible.
Learners direct computational tools toward meaningful goals and take responsibility for decisions.
Informal STEM settings
The work is designed especially for interest-driven, community-based learning beyond conventional school curriculum.
Informal environments vary in their cultures, resources, facilitation, and pathways into participation. Rather than treating setting as background, the project studies how those conditions shape agentic coding.
Design-based implementation research
The project uses iterative cycles of co-design, implementation, data collection, analysis, and refinement in collaboration with learning organizations.
This approach connects platform and activity development with real implementation conditions. Emerging evidence can inform the next design cycle while collaborators contribute knowledge of their communities and programs.
Data & evidence
Potential sources are considered together and used under appropriate research and human-subjects procedures.
Youth projects and how their features develop through revision.
Prompts, agent interactions, testing, and revision patterns captured by the platform.
Observations, interviews, activities, educator perspectives, and implementation records.
Three-year trajectory
The grant outlines a staged direction that can respond to what the project learns. Later phases remain intentionally flexible.
Begin learning and research with two partner sites.
2 initial sitesRefine the learning environment and research approach based on Year 1, then add more partner learning sites or centers.
More partner sitesWork toward a broader network of learning partners and the possibility of national-scale implementation.
Broader national reach